*: btw, the module is rated mature, and they mean it. I last played A Dance with Rogues*, which later won the module of the year award for 2006, and it sure deserved it - although I'm less than happy with the ending, but I guess I just wanted to do a liiiitle more. Just check and in particular many of the high-rated modules imo rank higher than a few of those can rival any of the official campaigns. The Shadowlords/dreamcatcher campaign, for example, had me captivated for longer than any of the official modules. And speaking of fan modules, that's easily the biggest appeal of the old NWN: it had insane replayability because there was just so much stuff for it, and it ranged from diablo-like clickfests to some hardcore roleplaying. Unfortunately it never lived to its name, as after the second module - Midnight - the guy was hired by Bioware. If you are interested in utilizing the Thay PW Base Module, note that to open it you will need not only the Base Module, but also the Thay. I was a big fan of NWN fan-made modules, and there was a project called the Paladin trilogy - easily the best modules I've seen, RP-wise and buildwise. The Thay PW is always on the lookout for talented individuals with an eye for detail to help form a core design team, or just to help us here-and-there as they have time. Oh, they've gotten some good writers, believe it or not. Warning Heads up, you are now leaving Arc Games Remember to not share ac- count information as the site you are attempting to reach is not affiliated with Arc Games.
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